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Charlton McIlwain – “Dreams of (Black) Tech Futures Past”

Abstract: This is what could have been. If the computer geeks at MIT in 1960 had just held on just a little while longer with our Mississippi freedom riders. If our uprisings in Watts, and Detroit, and Newark and Kansas City…

Accessible Virtual Reality for People with Limited Mobility

Virtual reality (VR) offers new and compelling ways for users to interact with digital content. VR provides immersive experiences that can be beneficial in various domains, such as gaming, training simulations, education, communication, and design. As VR technologies continue to…

Simo Hosio

Title: TBD Speaker Biography: Simo Hosio is a social computing scientist, with a background rooted in ubiquitous computing and human-computer interaction. He was appointed as an Associate Professor (tenure track) in the GenZ strategic profiling theme of the University of…

Olga Megorskaya

Title: TBD Speaker Biography: Olga is responsible for providing human-labeled data for all AI projects at Yandex. She is also in charge of implementing crowd-based human-in-the-loop solutions in such areas as software testing, customer support, product localization, generation of content,…

Sara Hendren – DUB seminar

Sara Hendren Olin College The weekly DUB seminar is the primary gathering point for the DUB community. The seminar features talks from diverse leading perspectives in Human Computer Interaction & Design, presented by members of the DUB community and by…

Feminist Data Set and CAre B0t with Caroline Sinders

This is a free, virtual event with professional live captions, open to the public. This talk explores how usefulness is a necessary metaphor for design and art to critique technology, create spaces of provocation and activism. Within this talk, I…

Chancey Fleet on Digital Frictions and Dark Patterns in Accessible Technology

Digital Frictions and Dark Patterns in Accessible Technology This lecture will trouble the idea that all accessible technology is inherently liberatory and good. We'll explore how designers without disabilities create accessible technologies that constrain disabled people by failing to play…

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