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Conference Proceedings

These links provide permanent open access to the published proceedings of SIGCHI sponsored content. This page is updated regularly, check back often for open access to new conference publications.

CHI Conference

SIGCHI Specialized Conferences

Asian HCI Symposium

Auto-UI

The ACM International Conference on Automotive User Interfaces and Interactive Vehicular Applications, is the premier forum for UI research in the automotive domain.

CC

ACM Creativity & Cognition are lively interdisciplinary meetings, bringing together artists and scientists, designers educators, and researchers. We seek to understand human creativity in its many manifestations, to design new interactive techniques and tools to augment and amplify human creativity, and to use computational media technologies to explore new creative processes and artifacts in all human endeavors ranging from the arts to science, from design to education.

CHI PLAY

CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.”

CSCW

CSCW is the premier venue for research in the design and use of technologies that affect groups, organizations, communities, and networks. Bringing together top researchers and practitioners, CSCW explores the technical, social, material, and theoretical challenges of designing technology to support collaborative work and life activities.

DIS

The ACM SIGCHI Conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers, and many more, come together to debate and shape the future of interactive systems design and practice.

EICS

EICS is a yearly international conference devoted to engineering usable and effective interactive computing systems. Most of the research work presented at EICS revolves around methods, processes, techniques and tools that support specifying, designing, developing and deploying interactive systems.

ETRA

ETRA is a biennial symposium that focuses on all aspects of eye movement research across a wide range of disciplines. The goal of ETRA is to bring together computer scientists, engineers and behavioural scientists in support of a common vision of moving eye tracking research and its application forward, and expanding its impact.

GROUP

For over 25 years, the ACM International Conference on Supporting Group Work (GROUP) has been a premier venue for research on Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. The conference integrates work in social science, computer science, engineering, design, values, and other diverse topics related to group work, broadly conceptualized.

HRI

The HRI Conference is a highly selective annual international conference that aims to showcase the very best interdisciplinary and multidisciplinary research in human-robot interaction with roots in and broad participation from communities that include but not limited to robotics, human-computer interaction, human factors, artificial intelligence, engineering, and social and behavioral sciences.

ICMI

ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical foundations, component technologies, and combined multimodal processing techniques that define the field of multimodal interaction analysis, interface design, and system development.

ICWSM

The International Conference on Web and Social Media (ICWSM) is a forum for researchers from multiple disciplines to come together to share knowledge, discuss ideas, exchange information, and learn about cutting-edge research in diverse fields with the common theme of online social media.

IDC

Interaction Design and Children is an interdisciplinary international community focusing on the promises and challenges of leveraging technology so as to enable children to participate in nurturing and empowering experiences and bring children’s voice and sentiments into this process. The mission of the IDC conference is to bring together researchers, designers, and educators from the cognitive sciences, human-computer interaction, learning sciences, and the various formal and informal educational settings, to explore new forms of technology, design and engaged learning among children

ISS

ISS is the premier venue for research addressing the design, development and use of new and emerging tabletop, digital surface, interactive spaces and multi-surface technologies

ISWC

For two decades ISWC has been presenting the highest quality technical contributions in the field of wearable computing. In recent years, wearable technology has surfaced in the market and reduced the gap between research and innovation significantly. This commercial interest motivates the ISWC community to continue to seek novel ideas and fuel innovation for the upcoming decades.

IUI

ACM IUI is where the Human-Computer Interaction (HCI) community meets the Artificial Intelligence (AI) community. We are also very interested in contributions from related fields, such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, etc.

MobileHCI

The Mobile HCI Conference Series has shaped research, development and practice in mobile devices and services for nearly two decades.

RecSys

Recommender systems provide personalised suggestions to users in e-commerce and other information access environments. They are a ubiquitous feature of e-commerce, social media and other Internet applications. The RecSys conference brings together researchers from academic and industry, working on a wide variety of aspects of recommendation.

SUI

ACM SUI is the premier venue for presenting research in the design and use of technologies that focus on the challenges that users face when interacting with the volumetric, 3D space we live in. This considers both spatial input and output, with an emphasis on the issues around interaction between humans and systems.

TEI

TEI address issues of human-computer interaction, design, interactive art, user experience, tools and technologies.

TVX

ACM TVX is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology

UbiComp

The Ubicomp conference discusses the design, development and deployment of ubiquitous computing technologies and the understanding of human experiences and social impacts that these technologies facilitate. Ubiquitous computing refers to a set of technologies that help computing seamlessly appear everywhere and in everything.

UIST

The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in Human-Computer Interfaces. Sponsored by ACM Special Interest Groups on Computer-Human Interaction (SIGCHI) and Computer Graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW.

UMAP

UMAP – User Modelling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users, to groups of users, and that collect, represent, and model user information.

VRST

The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with virtual reality software and technology.VRST will provide an opportunity for VR researchers to interact, share new results, show live demonstrations of their work, and discuss emerging directions for the field. The event is sponsored by ACM SIGCHI and SIGGRAPH.

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