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DTSTART;TZID=America/New_York:20210204T153000
DTEND;TZID=America/New_York:20210204T170000
DTSTAMP:20260814T112832
CREATED:20210122T194228Z
LAST-MODIFIED:20210204T032105Z
UID:10000224-1612452600-1612458000@archive.sigchi.org
SUMMARY:CLUE Symposium 2021 – DAY 3
DESCRIPTION:Location:\nRSVP on Zoom\n\n\nCost:\nFree\n\n\nContact Email:\nclue@carleton.ca\n\n\n\n\nThe NSERC CREATE Collaborative Learning of Usability Experiences (CLUE) training program is hosting a final symposium online\, with sessions over 3 days\, to allow students\, industry and government partners to share their experience\, knowledge\, network\, and further their UX knowledge. \nDAY 3\, THURS\, Feb 4\, 2021\, 3:30 – 5:00pm \n3:30 Welcome \n3:40 Ask Me Anything – with CLUE Alumni \n\nJohn Casper McClelland – Interaction Designer at You.i.TV\nCaidence Paleske – Research Council Officer at NRC\nReham Mohamed – Senior User Experience Researcher\, Client Experience at Immigration\, Refugees and Citizenship Canada / Government of Canada\n\n4:20 Lessons Learned from CLUE\, by Jin Kang and Audrey Girouard \nThis is a 3 day event. RSVP to each Day 1\, Day 2\, Day 3 separately. \nRSVP https://carleton-ca.zoom.us/meeting/register/tJUqd–pqjguHdbkkpks1Fk8WK_dnEaT9_hn 
URL:https://archive.sigchi.org/event/clue-symposium-2021-day-3/
CATEGORIES:Events
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20210203T153000
DTEND;TZID=America/New_York:20210203T170000
DTSTAMP:20260814T112832
CREATED:20210122T194008Z
LAST-MODIFIED:20210122T194008Z
UID:10000223-1612366200-1612371600@archive.sigchi.org
SUMMARY:CLUE Symposium 2021 – DAY 2
DESCRIPTION:Location:\nRSVP on Zoom\n\n\nCost:\nFree\n\n\nContact Email:\nclue@carleton.ca\n\n\n\n\nThe NSERC CREATE Collaborative Learning of Usability Experiences (CLUE) training program is hosting a final symposium online\, with sessions over 3 days\, to allow students\, industry and government partners to share their experience\, knowledge\, network\, and further their UX knowledge. \nDAY 2\, WED\, Feb 3\, 2021\, 10:00am – 12:00pm \n10:00 Welcome \n10:10 Ask Me Anything – with Government Partners \n\nAndrew Law\, NRC – Research Council Officer\nRyan Hum\, VP of Data and Chief Information Officer at Canada Energy Regulator \nKathryn Burke\, Manager Usability Testing\, Client Experience – Immigration\, Refugees and Citizenship Canada / Government of Canada\n\n10:40 Student Research Talks \nThere will be a short question and answer session after each section. \nAccessibility: \n\nNeda Fayazi – Creating Emotional Attachment with Hearing Aids as an Assistive Wearable\nDaniela Napoli – Something Doesn’t Feel Right: Using Thermal Warnings to Improve User Security Awareness\nAdrian Bolesnikov – Board Game Accessibility for People with Vision Impairments: Understanding the experiences of tangible gaming for people with vision impairments\n\nGames: \n\nGerry Chan – Player Matching for Social Exergame Retention: A Group Personality Composition Perspective\nAndrei Torres – Gamified Educational Network\n\nSecurity: \n\nEric Spero – UIs for building mental models of cybersecurity\nLin Kyi – End User Mental Models of Emerging Social Engineering Attacks\n\nFlying and driving: \n\nAlexia Ziccardi – A Language-oriented Analysis of Situation Awareness in Pilots in High-Fidelity Flight Simulation\nMelanie Turabian – Electroencephalography shows effects of age in response to oddball auditory signals: Implications for semi-autonomous vehicle alerting systems for older drivers\nOluchi Audu – Comparing the acceptance and physical responses to 2-D and 3-D virtual reality flight simulation in older and younger licensed pilots.\n\n11:35 Networking \nThis is a 3 day event. RSVP to each Day 1\, Day 2\, Day 3 separately. \nRSVP https://carleton-ca.zoom.us/meeting/register/tJAoc-itqDoiGNzn6DygfLE2iwfi8mLA4H-b 
URL:https://archive.sigchi.org/event/clue-symposium-2021-day-2/
CATEGORIES:Events
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20210202T153000
DTEND;TZID=America/New_York:20210202T170000
DTSTAMP:20260814T112832
CREATED:20210122T193825Z
LAST-MODIFIED:20210122T193825Z
UID:10000222-1612279800-1612285200@archive.sigchi.org
SUMMARY:CLUE Symposium 2021 – DAY 1
DESCRIPTION:February 2\, 2021 at 3:30 PM to 5:00 PM \n\n\n\nLocation:\nRSVP on Zoom\n\n\nCost:\nFree\n\n\nContact Email:\nclue@carleton.ca\n\n\n\n\nAdvanced RSVP required to attend via Zoom. \nThe NSERC CREATE Collaborative Learning of Usability Experiences (CLUE) training program is hosting a final symposium online\, with sessions over 3 days\, to allow students\, industry and government partners to share their experience\, knowledge\, network\, and further their UX knowledge. \n  \nDAY 1\, TUES Feb 2\, 2021\, 3:30 – 5:00pm \n3:30 Welcome\n3:40 Ask Me Anything – with Industry Partners \n\nJenn Collins\, IBM\nMike Cherun\, CREA – User Experience User Interface Designer\nDominira Saul\, DFFRNT\n\n4:20 CLUE Student Internship Presentations\, multiple 5 minute talks \n\nAlexia Ziccardi (NRC)\nJames Vellan (IRCC)\nKhadija Baig (NRC)\nKyle Wilcocks (Neurofit VR)\nMelanie Turabian (IBM)\n\nThis is a 3 day event. RSVP to each Day 1\, Day 2\, Day 3 separately. \nRSVP: https://carleton-ca.zoom.us/meeting/register/tJMtce-srDgqHN2qPHe_CpnJVnNyBxuPUQr3
URL:https://archive.sigchi.org/event/clue-symposium-2021-day-1/
CATEGORIES:Events
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20210122T130000
DTEND;TZID=America/New_York:20210122T160000
DTSTAMP:20260814T112832
CREATED:20201120T131031Z
LAST-MODIFIED:20201120T190749Z
UID:10000010-1611320400-1611331200@archive.sigchi.org
SUMMARY:Sketching in Research: Theory and Practice
DESCRIPTION:Presenter\nMiriam Sturdee\, Research Fellow\, Lancaster University \nAbstract\nSketching is a practical\, hands-on activity which encourages active listening\, creative and visual thinking\, and can be used as a form of communication between diverse groups. Sketches can be artifacts\, data\, tools and are a practical assist in the design and development of technology and our interactions with it. \n  \nThis short course aims to raise awareness around the practical uses of sketching in study\, research and industry\, and teach attendees the basics of sketching so that they can leave with the confidence to use these skills in their own day-to-day practice. Attendees should be able to reproduce what they have learned across domains and also be able to use their skills to collaborate with others using these visual methods. \nThis course will be split between two halves: for the first half participants will learn about the relevance and theory behind sketching\, whilst at the same time learning beginners’ techniques; for the second half the course will address hands-on and applied methodologies to extend this beginners’ practice into practical applications which can be for either academic purposes or industry settings. \nNo prior knowledge or ability is needed. The expectation is that most attendees will be beginners\, but intermediate participants are welcome to join in with all activities. \nThe schedule is as follows: \nPart 1: Hands on exercises and background discussion \n\nIntroductions and Warm-Up exercise – A practical task to get people talking to each other and start making marks in an unhindered and inclusive manner.\nBasic sketching skills – Easy mark making and confidence building\nSketchnote skills – Applied text/image vocabulary\nVisual Icon library – Team-built icons around a central topic decided by participants\nDiscussion and feedback session\n\nPart 2: Applied sketching \n\nSketching for Ideation – Iteration and design sketching\nVisual Abstracts – Identifying visual constructs in text and mapping data into cohesive visual summaries\nTelling stories – Scenario and storyboard generation and construction\nGroup task – Sketching “improv”\, ideating\, diagramming and storyboarding novel technologies for user groups.\nDiscussion and feedback session\n\nThe course instructor will be happy to engage in informal discussions following the course and offer guidance where asked. Attendees will be welcome to attend the linked talk on Visual Methods in Human Computer Interaction at a later date. \nBiography\nMiriam Sturdee is a research fellow at Lancaster University whose interests focus on the intersections of traditional creative practices and computer science. Prior to her current role\, she held postdoctoral positions in data physicalisation (Lancaster) and InfoVis (University of Calgary). Prior to PhD she studied psychology and fine art\, and held jobs in marketing and publishing design. This enables a view of technology from an outsider’s perspective: what works\, what doesn’t\, what could\, or needs to change? How might we use creative methods to do this? \n  \nRSVP: https://zoom.us/meeting/register/tJYudO6qrD4tHdeH373bHKAyWKvYef2W5ZcD
URL:https://archive.sigchi.org/event/sketching-in-research-theory-and-practice/
CATEGORIES:Events
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20210114T133000
DTEND;TZID=America/New_York:20210114T143000
DTSTAMP:20260814T112832
CREATED:20201120T132247Z
LAST-MODIFIED:20201120T190142Z
UID:10000011-1610631000-1610634600@archive.sigchi.org
SUMMARY:Caregivers\, Older Adults & Technology
DESCRIPTION:Presenter\nCeline Latulilpe\, Associate Professor\, University of Manitoba \nAbstract\nAs the population ages\, a new type of digital user emerges: the caregiver proxy. Caregivers are people who help older adults with daily living\, including social activities\, health and wellness\, shopping\, banking\, and accessing social services. Caregiver proxies often access eService portals on behalf of the older adults they help. Proxy use of such eService portals can create a wide variety of serious security and privacy problems. I will discuss research I have conducted that demonstrates these issues within a healthcare context. \nBiography\nDr. Celine Latulipe conducts research in the fields of Human-Computer Interaction and Computer Science Education at the University of Manitoba. Her research involves understanding how older adults and their caregivers engage with technology\, and developing systems and tools to support a partnership model for the older adult’s digital life. Dr. Latulipe also conducts research in innovative curriculum and pedagogy for Computer Science\, and is particularly interested in how to support under-served populations learning computer science. A third area of interest is in developing and evaluating novel interaction techniques\, creativity support tools and measurement\, and the study of how people use complex software\, whether mobile\, web-based or traditional desktop systems. Beyond technology\, education and art\, Dr. Latulipe is also interested in politics\, gender issues\, philosophy\, behavioral economics\, neuroscience\, psychology and sociology. \nRSVP: https://zoom.us/meeting/register/tJ0kdOmsrzkpE9dlgksSuhCEP5EfPdf2Ym4H
URL:https://archive.sigchi.org/event/caregivers-older-adults-technology/
CATEGORIES:Events
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20201215T130000
DTEND;TZID=America/New_York:20201215T140000
DTSTAMP:20260814T112832
CREATED:20201120T132409Z
LAST-MODIFIED:20201120T184318Z
UID:10000012-1608037200-1608040800@archive.sigchi.org
SUMMARY:Designing New Physical Interactions
DESCRIPTION:Presenter\nSowmya Somanath\, Assistant Professor\, University of Victoria \nAbstract\nWe live in a time where we are increasingly spending more hours of our day in the virtual world facilitated by digital interfaces such as smartphone apps\, video conferencing tools and social media. However fundamentally\, we occupy and interact with each other in a physical world\, and much of what we do is facilitated by physical artefacts. We love creating physical things\, experiencing things found in nature\, riding or driving vehicles\, using our bodies to express ourselves and interact with a variety of gadgets in our daily life. In my research\, I am passionate about exploring such experiences and designing new physical interactions. My students and I create alternative physical and tangible ways for people to engage in the tasks they wish to accomplish as well as empower them to leverage such physical interactions with technologies to create new artefacts and experiences. In this talk\, I will briefly discuss lessons learned from a variety of projects focused on studying and designing physical interactions ranging from the use of actuated tabletop tangibles and interactive physical workbenches by petroleum engineers to people’s interaction with autonomous vehicles and more recently tools that support creating physical-digital objects. \nBiography\nSowmya Somanath is an Assistant Professor in the Department of Computer Science at the University of Victoria. At UVic\, she leads the Creative Experiences Lab\, which broadly focuses on topics in the area of Human-Computer Interaction. Currently\, the group is working on several projects that involve studying and designing tools that can help people create digital and physical artefacts using technology (such as electronics\, fabrication devices\, AR\, VR). The group also researches other topics related to designing new physical interactions such as with autonomous vehicles and wearable cyborg limbs. Before joining UVic\, Sowmya was an Assistant Professor at Ontario College of Art and Design University. She completed her PhD from the University of Calgary in 2017\, and before moving to Canada\, lived\, studied and worked in Bengaluru\, India. \n  \nPresentation will be online\, registration here: \nhttps://zoom.us/meeting/register/tJMtcuigrT8uE91IYrF4OCPha1CrmQXT-0iX
URL:https://archive.sigchi.org/event/designing-new-physical-interactions/
CATEGORIES:Events
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